Categories: Articles

Superb Weekend Reading Featuring Microsoft, Sony and Apple

There was quite a bit of travel on my schedule this past week. I usually wind up printing some of the articles I’ve tagged in del.icio.us and I catch up in between bursts from magazines like Wired, Fast Company and Business 2.0. I’m not usually taken aback by much, but this week there were three articles that made me stand up and take notice.
1. Shock Waves: Microsoft To Move Bulk Of $1 Billion In U.S. Ad Spending To Digital from MediaPost. Here’s a snippet: “Like many marketing leaders – including P&G marketing chief Jim Stengel who spoke before her – Mathews hammered home the message that the days of pushing ads and announcements at consumers are behind us. Instead, there is a need for a push strategy centered on involving consumers in a brand… That mantra has become so critical that it’s taken into consideration when creating TV spots and other video ads, particularly for the company’s Xbox 360. Providing content that consumers can take ownership of via mashups and other tinkering is key. ‘It’s now a factor in the creative process,’ Mathews said.”
This is huge news for the online marketing world. Although it sounds rational in terms of understanding where the audience “is,” the bigger question is: where is Microsoft going to advertise and what will this type of ad spend look like in the online world?
You can read the full article here: MediaPost – Microsoft To Move Bulk Of $1 Billion In U.S. Ad Spending To Digital.
2. Sony Turns PS3 Focus To Community from CNNMoney.com. Here’s a gem: “‘PlayStation Home,’ … will allow PS3 owners to create customized likenesses of themselves (or whoever they’d prefer to be in the online world) to communicate and play with others in a 3D virtual community… While PlayStation Home appears, at first glance, to be a social mingling spot, it also represents a significant step into the world of microtransactions and e-commerce for Sony. Though the program will be free to download and use, users who want to change their avatar’s clothing or buy additional furniture or accessories for their apartment may find small costs associated with those… Harrison said the company may also unlock new clothes or features when users purchase and play a new PS3 game.”
We’ve heard big talk around advertising in video games. We’ve heard big talk around the potential of virtual worlds like Second Life. How about this Sony mash-up of online virtual worlds and in-game advertising?
You can read the full article here: CNNMoney.com – Sony Turns PS3 Focus To Community.
3. Apple: America’s Best Retailer from Fortune. Some key insights: “Apple’s 174 stores, which attract 13,800 visitors a week. (The Fifth Avenue store averages 50,000-plus.) In 2004, Apple reached $1 billion in annual sales faster than any retailer in history; last year, sales reached $1 billion a quarter. And now comes the next, if not must-have, then must-see, product… ‘Our stores were conceived and built for this moment in time – to roll out iPhone,’ says Jobs, summoning one to the table with a tantalizing I’ve-got-the-future-in-my-pocket twinkle. If sales are anywhere near expectations – Apple hopes to move ten million iPhones in 2008 – the typical Apple Store could be selling, in absolute terms, as much as a Best Buy, and with just a fraction of the selling space.”
There are a lot of major lessons in this article for Marketers. Namely, don’t only drink the social media Kool-Aid from the fire hydrant. There are plenty of consumers still running to retail locations, but they are looking for engaging brand experiences. If you can do it (like Apple stores do), the rewards are overwhelming.
You can read the full article here: Fortune – Apple: America’s Best Retailer.
Happy reading.

Mitch Joel

Mitch Joel lives at the intersection of technology, business transformation and consumer culture. He is the Executive Director of Next Era Institute, a strategic intelligence platform helping leaders understand the forces reshaping business, technology, culture and society. The Institute identifies which shifts matter, explores their wider significance and translates them into strategic direction and momentum. Mitch is also a globally recognized keynote speaker. He has delivered thousands of presentations across both B2B and B2C industries to organizations including Google, Walmart, LEGO, Shopify, Microsoft, Procter & Gamble and Unilever. Strategy Magazine has called him “one of North America’s leading visionaries.” Mitch built his career by working directly inside the waves of change that reshaped modern business. He founded and built a digital marketing agency that worked with some of the world’s largest brands and was later acquired by WPP, where he served as President of a firm operating in 25 countries with almost 3,000 employees. Mitch is the bestselling author of Six Pixels of Separation and CTRL ALT Delete, and the host of Thinking With Mitch Joel, one of the longest-running business podcasts in the world. His writing and commentary appear in outlets including Harvard Business Review, Fast Company and Inc. Magazine. He is a member of Dr. Marshall Goldsmith’s 100 Coaches and was named to the Thinkers50 Radar. Mitch also hosts Groove – The No Treble Podcast, documenting the oral history of electric bass players. Mitch is also Co-Founder of ThinkersOne, a platform that enables companies to bring personalized thought leadership from world-class experts into meetings, events and off-sites in focused 15-minute bursts.

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