Categories: Articles

Second Life Gets Featured In The Economist

Let’s start with a snippet from the article, Living A Second Life, from the September 28th, 2006 edition of The Economist:
“Because everything about Second Life is intended to make it an engine of creativity, Linden Lab early on decided that residents should own the intellectual property inherent in their creations. Second Life now allows creators to determine whether the stuff they conceive may be copied, modified or transferred. Thanks to these property rights, residents actively trade their creations. Of about 10 million objects created, about 230,000 are bought and sold every month in the in-world currency, Linden dollars, which is exchangeable for hard currency. Linden Lab estimates that the total value (in ‘real’ dollars) this year will be about $60 million. Second Life already has about 7,000 profitable ‘businesses’, where avatars supplement or make their living from their in-world creativity. The top ten in-world entrepreneurs are making average profits of just over $200,000 a year. By emphasizing creativity and communication, Second Life is different from other synthetic online worlds
Second Life’s total devotion to what is fashionably called ‘user-generated content’ now places it, unlike other MMORPGs, at the centre of a trend called Web 2.0. This term usually refers to free online services delivered through a web browser-for example, social networks in which users blog and share photos. Second Life is not delivered through a web browser but through its own software, which users need to install on their computers. In other respects, however, it is now often held up as the best example of Web 2.0. ‘It celebrates individuality,’ says Jaron Lanier, who pioneered the concept of ‘virtual reality’ in the 1980s and is now ‘science adviser’ at Linden Lab. And it connects people, he says, because ‘the act of creation is the act of being social.'”
While I don’t totally agree with The Economist’s definition of Web 2.0 (quite simply, 2.0 is all about creating and doing verses clicking and passively pulling static content), I think the more mainstream media investigates these new environments, the more democratized marketing and communications can become. As the lines between massively multi-player online role-playing games and websites blur or the ability to stay engaged in the metaverse that is Second Life while on a mobile device and not by loading the program on a desktop computer (which is not yet doable), marketers are going to better understand how these conversations engage people and, in turn, identify the ideal content that these consumers are looking for.
Check out the full article for a weekend brain melt over here: The Economist – Living A Second Life.

Mitch Joel

Mitch Joel lives at the intersection of technology, business transformation and consumer culture. He is the Executive Director of Next Era Institute, a strategic intelligence platform helping leaders understand the forces reshaping business, technology, culture and society. The Institute identifies which shifts matter, explores their wider significance and translates them into strategic direction and momentum. Mitch is also a globally recognized keynote speaker. He has delivered thousands of presentations across both B2B and B2C industries to organizations including Google, Walmart, LEGO, Shopify, Microsoft, Procter & Gamble and Unilever. Strategy Magazine has called him “one of North America’s leading visionaries.” Mitch built his career by working directly inside the waves of change that reshaped modern business. He founded and built a digital marketing agency that worked with some of the world’s largest brands and was later acquired by WPP, where he served as President of a firm operating in 25 countries with almost 3,000 employees. Mitch is the bestselling author of Six Pixels of Separation and CTRL ALT Delete, and the host of Thinking With Mitch Joel, one of the longest-running business podcasts in the world. His writing and commentary appear in outlets including Harvard Business Review, Fast Company and Inc. Magazine. He is a member of Dr. Marshall Goldsmith’s 100 Coaches and was named to the Thinkers50 Radar. Mitch also hosts Groove – The No Treble Podcast, documenting the oral history of electric bass players. Mitch is also Co-Founder of ThinkersOne, a platform that enables companies to bring personalized thought leadership from world-class experts into meetings, events and off-sites in focused 15-minute bursts.

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